A Catch-Up in Gaming – August 2010

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I’ve fallen behind with my updates, so here’s the skinny. The weekend before last I played through most of Limbo with Alex. It’s only about a three hour game, but at the two hour mark it starts to wear on you, and we took a break. We’ll probably get around to finishing it next time Alex comes over. I also had Resident Evil 5 lent to me by a work mate, and since we’ve had a good history of co-op shooters, we decided to give it a go. Long story short is that it was absolutely terrible. We’ve played through Kane and Lynch as well as Army of Two, so we’ve got a history of playing co-op shooters that were spectacularly binned by the wider gaming community, but the perplexing thing is that this game received a fair amount of praise. We ended up ditching it after something like 30 minutes, at the end of the first major combat encounter. The controls were shonky, the game didn’t look great, and everything just felt wrong. I made the comment that the game felt exactly the way I imaged Deadly Premonition would play, after watching the endurance run over at GiantBomb.com. Alex agreed, and that’s about where we left it.

Apart from that session of gaming, which also included a substantial Street Fighter IV session, I haven’t really been up to much gaming. I’ve played a moderate amount of StarCraft 2, and even played a bunch of iPhone games including Street Fighter IV, the latter of which was an extremely positive experience. I’ll do a separate write-up of my online experiences with StarCraft 2, but for now, that’s all!

iPhone 4

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So a couple of weeks ago I got it in my head that it would be a good idea to purchase a new iPhone 4 when they launched in Australia. At the time I really wasn’t sure what to expect from an iPhone as even though previous iterations had been around for quite some time, I really hadn’t had much or any hands on experience. Long story short – I decided to head out to the only store in my state that was having a midnight launch, with a friend from work who happens to be an Apple fanatic. After spending two and a half hours in line, midnight arrived, but it was another hour and a half before we had our contracts signed and the iPhone 4 in our hands.

Ron getting iPhone 4

Oh yeah. Ron's loving it.

From the moment I got the iPhone 4 there’s been no regrets. I’m completely sold on it. I could launch into a discussion about the pros and cons of how restrictive the iOS is, or how it measures up to the Android OS, but I really don’t feel like it. Suffice it to say this is the greatest experience I’ve had with a phone or any handheld device for that matter. I’m having a blast with all the apps I’ve been downloading and trying out, but I think my best experiences with the phone so far have just been taking photos, uploading them directly to my facebook, and having people comment on them. I’ve never been one to carry around a camera and take photos, nor have my friends, so to be able to take a quick high-quality snap with my iPhone and preserve it forever on the internet is really exciting to me. I’m already feeling more connected just from the random snaps I’ve been dropping onto my facebook.

Anyway it’s late and I’m rambling. I’ll probably dedicate one more post to the iPhone 4 and what I’ll be doing with it in the future, when I’m not in a night-shift trance.

Today in Gaming – 28.07.10

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After sweating it out through yet another busy-ass day at work, I returned home to yet again play StarCraft 2. Tonight I churned through a number of basic missions over a couple of hours, but didn’t really progress the main story very far. I’m pretty impressed with how fresh each of the missions are.

Tonight I played a level where I had to collect 8,000 minerals from a planet covered in lava, which would periodically rise up and cover half the map. At the same time I had to move throughout the map clearing out Zerg hives, and making sure my units didn’t get swallowed up when the lava rose.

There was also a level against the Protoss that involved harvesting some special gas from vents scattered around the map. The Protoss were ready to defend each vent, both with stationed units at the vent, and attack waves sent in to stop my SCVs. They would also send out their own Probes to lock down vents, preventing me from ever harvesting from them.

In the end I got pretty tired before I had time to play many missions, and I ended up just playing some Alien Swarm with Alex, Duncan and Iron. Since I was tired I wasn’t paying too much attention, and ended up dying twice. Once by enemies, and the second time I stood in front of a door while it was blowing up. That was pretty embarrassing. I think I need to make sure I’m awake next time.

Today in Gaming – 27.07.10

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Although this is my first “Today in Gaming” segment, there’s really only one thing to talk about – StarCraft 2. At the beginning of the day I was actually tossing up whether or not to pick the game up. I pretty much had my fill of the multi-player by playing the beta. It was damn good, but I got tired of playing people I didn’t know pretty quickly, and none of my friends are particularly interested in it. Regardless, I decided to pick it up on the strength of what I’d heard about the single player campaign, and all the new features attached to it. I made the right choice.

It's good to be back, Jimmy.

It's good to be back, Jimmy.

I probably sunk around 3 hours into the game tonight, and at an estimate I cleared 7 missions. The first chunk of missions were set out in a linear order, but once I established the story somewhat through those missions, I’ve been able to pick and choose between 2-3 available missions, so it’s pleasing to see it branching out already. I’ll be busting out a review for the game as soon as I’ve finished the campaign, so I won’t give too much away here. I can say that I’m totally loving it, and I can’t wait to get a bit more time on my own to really sink my teeth in.

Singularity : Review

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Singularity : Review
All too often these days a game that takes a proven game formula and goes out on a limb by injecting some new mechanics, get labelled a gimmick game when it fails. A gimmick is generally a marketing tool used to draw in a sale, while not adding anything useful to the product. By that definition Singularity is most certainly not a gimmick game. What it is, is a game that blends an intriguing story with solid shooting, and seemlessly integrates an intelligent time manipulation mechanic.
Singularity had me pulled in right from the word go. All the exposition required is provided in a short and stylish opening cinematic, detailing an alternate world history. While searching for Uranium off the sout-east coast of Russia, scientists stumble across a previous undiscovered and highly volatile substance, E-99. A research facility is set up on the island, Katorga-12, in an attempt to unlock the element’s military potential. It isn’t long however, before disaster strikes in the form of a cataclysmic explosion. The Russian government covers the incident up, striking the whole program from the history books. Flashing forward to 2010 the US military have detected a large radiation surge over the island, and fearing another Chernobyl, have authorised a reconnisance team to investigate. As Captain Nathaniel Renko, you are tasked with flying to Katorga-12 to assertain the truth behind the anomaly.
INSERT PICTURE OF STALIN HEAD. “Now that’s what I call a Man of Steel.”
Shortly after arriving on Katorga-12 it is made clear that all is not right with the island. Echoes from the past roam the halls of the deserted buildings, and before long you find yourself plunged through a time-rift into midst of the cataclysm that befell the facility fifty years ago. After saving a stranger from a fiery death, you are thrown back into the present, but as expected your actions have had far reaching implications. Where once there was a striking statue of Stalin, now stands the imposing figure of the rescued stanger. Travel between these two timelines becomes a frequent occurance, and a key part of the Singularity experience.
Before long you acquire a piece of advanced E99 technology known as the Time Manipulation Device, or TMD. The TMD makes all the crazy time manipulation in Singularity possible. Though it’s functions are limited at first, you’ll encounter stations to upgrade the TMD as you progress through the story – a smart decision for the developers, as it keeps the gameplay feeling fresh all the way through. Harnessing the power of the TMD you will be able to perform a number of simple actions such as reversing or speeding up time on objects to suit your needs. Broken stairways can be restored to a functional state, or safes can be aged to the point of rusting away, granting you access to items within. But of course a device so powerful has other uses as well.
The combat application of the TMD begins with two basic attacks. The first is a powerful pulse similar to a Jedi Force Push, except it packs enough of a punch to cause a man’s extremities to explode. The second attack causes a time distortion directed at the targetted enemy. For humans this means rapidly aging Indiana Jones style, but the effect is different for each type of enemy you face. The final major combat application for the TMD is the Deadlock. Described as a “sphere of chrono-energy” when the deadlock is fired it creates a large electric blue sphere at the point of impact. Anything caught within the sphere is frozen in time, allowing you to get up close and personal and riddle your enemies with bullets before they unfreeze and drop dead.
INSERT PICTURE OF ENEMY AGING HERE WITH “He chose… poorly.” as the caption.
Although the TMD and it’s ability to mess with time is at the core of the gameplay, without it Singularity would still be an extremely competant shooter. Aiming your gun isn’t as sharp as Call of Duty or a Valve game, but it doesn’t have the floaty controls you find in Halo. The result is comfortable and accurate, while still feeling like a pair of hands are attached to your weapon. The remarkable aspect of the gun combat is what happens when the bullets meet flesh. The deliciously wet, messy, organic look and feel you get when five or six of your bullets race across an enemy and leave gaping wounds is one of the most satisfying things I’ve experienced in a shooter recently. Strangely enough it was Kane and Lynch that first gave me that feeling, and then more recently Red Dead Redemption adopted the same style. Singularity comes close to perfecting the look of the carnage you inflict on flesh, and I’m excited about the possibility of more shooters following suit
Using the TMD in conjunction with the various weapons you acquire (including but not limited to a pistol, assault rifle, shotgun and sniper rifle ) forms the core of Singularity game, but there’s a lot more going on to fill in the gaps between enemies. Throughout the course of the game you are able to collect E-99 Tech, which is scattered everywhere from hidden nooks and crannies to crates in plain sight. E-99 Tech acts as a basic form of currency, allowing you to purchase upgrades to existing abilities, additional slots for health-packs, or special TMD perks. Weapon Upgrade packs can also be found, though in fewer number. These packs are used to upgrade the damage, maximum ammunition, and reload rate of each weapon.
In keeping with the current trend of supplementing a game’s main storyline with additional content in the environment, projectors, notes and audiologs are abundant. Although they’re not all brimming with new information, they do add a little something to the story and help break up the combat.
All in all, Singularity is a very tidy little package that clocked in at around seven hours. I played it over the course of an afternoon and the morning of the following day, which should be a testament to how engrossed I was with it. When I look back on my time with the game over the weeks and months to come, I’ll remember an interesting and entertaining first person shooter experience, set in one of the most underutilized and underrated locations – Russia. Above all though I’ll remember Singularity for it’s intelligent use of time manipulation, which was neither guilty of trying to do too much, nor failing to do enough. I just hope other feel the same way, and we can look forward to more original IPs from Raven Software.

All too often these days, a game that takes a proven game formula and goes out on a limb by injecting some new mechanics, gets labelled a gimmick game when it fails. A gimmick is generally a marketing tool used to draw in a sale, while not adding anything useful to the product. By that definition Singularity is most certainly not a gimmick game. What it is, is a game that blends an intriguing story with solid shooting, and seemlessly integrates an intelligent time manipulation mechanic.

Singularity had me pulled in right from the word go. All the exposition required is provided in a short and stylish opening cinematic, detailing an alternate world history. In the late 1940s, while searching for Uranium off the south-east coast of Russia, scientists stumble across a previous undiscovered and highly volatile substance – E-99. A research facility is set up on the island, Katorga-12, in an attempt to unlock the element’s military potential. It isn’t long however, before disaster strikes in the form of a cataclysmic explosion. The Russian government covers the incident up, striking the whole program from the history books. Flashing forward to 2010 the US military have detected a large radiation surge over the island, and fearing another Chernobyl, have authorised a reconnisance team to investigate. As Captain Nathaniel Renko, you are tasked with flying to Katorga-12 to assertain the truth behind the anomaly.

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Crackdown 2 : Demo Impressions

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Crackdown 2 feels like a product of the sandbox boom earlier this generation, when all a game needed to do was create a large sprawling world and give you a few simple tools to wreak havoc. Those days have passed, and gamers should demand more from their games.

Although I never had the opportunity to play the original Crackdown, I heard enough about it and saw enough video of the game to get a sense of what it was about, and how it might feel to play the game for myself. With only those impressions in mind I downloaded the new Crackdown 2 demo on Xbox Live, and loading it up, my suspicions regarding the first game were confirmed. Crackdown 2 was exactly what I imagined the first game to be. But this left me wondering how this upcoming release would differentiate itself both from its three year old predecessor, as well as other examples of open-world third-person action/shooters.

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